Hello and welcome. Feel free to browse around, check out the GAMES or simply stay here and watch my latest video because you have nothing better to do :)
Compete for Victory in a Fast-Paced Multiplayer Arena!
Jump into a thrilling multiplayer competition where you can play as a quirky character, from a robot to a burger! Use unique abilities found across dynamically generated maps to outsmart your opponents and climb to the top. Interact with players through fun emotes or focus on securing the first place for SWEET rewards!
Collect as many skins as possible either by opening chests, catching a good deal on the online shop or simply... Buying them!
Let's make a deal. If you download the game now I promise you (as the developer) that you will get a LEGENDARY skin on your first win (don't take this seriously however, if this happens then I guess you should take this seriously).
Basically It's a game made for a video.
I ran out of video Ideas and then I got it. What if I create a multiplayer game that can be stopped by anyone whenever they want to? And that's how It got here.
If you're curious how I made it check out the video below. You won't regret it.
In this game you will have to go through 30 floors of apartment complex hallways.
it starts from floor 15 all the way to floor -15. The game also will delete itself starting from just colliders and materials and it can reach a point where it deleted the part where it detects if you
won.
While that happens you have to watch out for anomalies. If you see any of them just close the door and continue. Make sure you close it...
You have to watch out for corruption. As I said, the game corrupts over time and it's best to finish the game as fast as possible in order to prevent too much corruption.
If you want to find out how I made that and also my reaction while playing it check out the video.
I was thinking for a while and I got stuck with this question: Why multiplayer games can't be paused ?
At 1000 subscribers I'll make my own game engine
Update: the core rendering components are done, now you can spawn any mesh and you can also manipulate its transform